JS497: SUITCASE BOARD GAME WITH BUTTON 2.0

SULAIMAN BIN MOHD HUSSIN SMK KUNAK JAYA, KUNAK SABAH

VIC25 | Junior Scientist

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The innovation of the Suitcase Board Game (SBG) involves Reka Bentuk dan Teknologi (RBT) subject for Form 2. In Chapter 2 (2.4.2), it covers the topic of Reka Bentuk Elektronik which requires students to state the main components of a mikropengawal (microcontroller) and identify the devices found within the microcontroller components. An initial survey was conducted through students’ work reviews, pre-tests, and observations. The survey results indicated that students were unable to accurately describe components of the microcontroller. To address the problems faced by Form 2 Creative students, a method was introduced, that is the Suitcase Board Game. The objective of this innovation is to enable students to identify 13 devices within each microcontroller component, including their names, shapes, functions, and examples of usage in systems or equipment. Students were exposed to this method through Teaching and Learning (T&L) over two weeks. Each set in this innovation contains two sets of questions with answers related to microcontroller components and devices. A total of 18 students from 2 Creative, a group of 3 designated students of this innovation, and 1 teacher participated in this innovation. Post-test results showed improved students’ performance. Students were more interested in using this method because it is easy and enjoyable. Products from this innovation were created from recycled materials such as boxes and plastic bottles, which can help reduce waste and minimize the usage of natural resources. In this innovation, an application of Arduino Uno programming using Arduino Uno is implemented, specifically for controlling a servo motor with a touch sensor. The touch sensor detects user input, and based on the signal received, it triggers the servo motor to respond accordingly. Simultaneously, the LED will light up and a sound will be generated. Teaching and learning using this innovative method can enhance students’ mastery and engage students' interest during the T&L process.

 

Keywords: Microcontroller components, Suitcase Board Game, Reka Bentuk dan Teknologi