VIEVEENA ANN A/P DANIEL WILLIAM SEKOLAH MENENGAH KEBANGSAAN ST MARK
This report presents the development of “Midnight Maths,” a Scratch-based educational game designed to enhance students’ engagement and understanding of mathematics through interactive gameplay. The project addresses the common challenge of low interest in traditional math learning by integrating fun, creativity, and problem-solving elements into a digital platform. Targeting upper primary and lower secondary students, the game includes topics such as algebra, fractions, and logical reasoning across three difficulty levels. Through structured planning, design, and testing, the project promotes critical thinking, teamwork, and digital literacy, while supporting Sustainable Development Goals related to quality education, innovation, and collaborative learning for long-term academic and personal growth.