THIYAASHINEE A/P MOGAN SJKT BESTARI JAYA
Abstract
BLAST – Boardgame Learning Adventure in Science & Thinking is an educational board game innovation aimed at enhancing the engagement and understanding of science among primary school students. This initiative was developed in response to the challenge faced by many students who struggle to comprehend scientific concepts due to traditional teaching methods that lack interactivity and enjoyment. BLAST integrates the familiar "ladder and slide" gameplay with curriculum-based Science quiz elements. When players land on ladder or slide squares, they are required to answer questions related to science topics; bonus squares provide opportunities to ask questions to peers, encouraging deeper thinking and peer learning.
The game is designed for group play and includes a physical board, dice, and a set of question cards tailored to different grade levels. A student assumes the role of facilitator to guide the gameplay, maintain focus, and ensure fair participation. This structure promotes active learning, collaboration, critical thinking, communication skills, and builds self-confidence in a supportive, low-stress environment. By engaging in this playful yet structured activity, students internalize scientific knowledge more effectively while also developing social and cognitive skills.
BLAST has the potential to serve as an alternative teaching and learning tool in primary Science education. Looking ahead, the game will be developed into a digital version to increase accessibility and appeal to digital-native learners. customizable difficulty levels, and automated feedback features to monitor student progress. This transformation aims to position BLAST as a modern, student-cantered educational tool that supports fun, meaningful, and effective Science learning both in classrooms and beyond.