CHIN XIANG DE SMJK HENG EE
Secondary students often struggle to grasp Sejarah due to its perceived boredom in traditional classrooms. To address this, we propose creating interactive Scratch games to make learning history engaging and enjoyable. By leveraging gamification, we aim to captivate students' interest and enhance their understanding of historical events. Our project seeks to transform the conventional teaching approach into an immersive and interactive learning experience. Through Scratch games, we aim to cultivate a deeper appreciation for Sejarah among students, fostering a more enjoyable and effective learning environment.