Erica Shavonne Binti Abdullah Labuan International School
The increasing amount of improperly disposed trash among students has become a growing environmental concern, contributing to pollution and inefficient recycling practices. This project was developed to address the problem of low recycling motivation and poor waste segregation habits among students. The main objective of this innovation is to encourage proper trash disposal through an interactive and technology-based solution. The Gamified Smart Trash Can integrates Internet of Things (IoT) concepts by using electronic sensors to detect different types of waste and provide real-time feedback to users. The design applies basic principles of mathematics, science, and engineering to ensure accurate waste classification, signal processing, and system functionality. The innovation also supports division-level implementation by promoting environmental awareness within the school community. Through gamification features such as points, missions, and leaderboards, the mobile application motivates students to participate actively in recycling activities. This invention helps improve waste management, reduce trash contamination, and build long-term sustainable habits among students. The project provides educational, environmental, and behavioral benefits by making recycling more engaging and accessible while supporting climate action efforts. In conclusion, the Gamified Smart Trash Can serves as a smart and practical innovation that combines technology and behavioral motivation to improve student recycling practices and promote a cleaner environment.
Keywords: IoT, Mathematics, Science, Engineering, Division