Arif Fitri El Ziyad Bin Amir SK TASEK UTARA
“Mark The Saviour” is an educational digital game developed to raise environmental awareness among primary school students. Environmental pollution is increasing rapidly, and many young learners still lack awareness and responsibility in protecting the environment. Therefore, this project aims to create an engaging and interactive learning tool through a game-based approach. The game was developed using PictoBlox and designed with colourful pixel-style graphics to attract students’ interest. Through gameplay, students are exposed to real environmental issues such as pollution, deforestation, and improper waste management. The game also promotes responsibility and care for the environment, in line with Sustainable Development Goal (SDG) 16. This innovation applies gamification to make learning more fun and meaningful. The game has been implemented in classroom teaching and learning activities (PdPC) and has received positive feedback. Overall, “Mark The Saviour” has strong potential to be expanded as a digital educational product that supports environmental education and encourages responsible behaviour among students.