ANNE CHUA ANN YII Taylor's University
The construction industry continues to face significant financial losses due to design misinterpretation and poor stakeholder communication, with an estimated USD 31.3 billion lost annually to avoidable rework. Conventional two-dimensional drawings and static three-dimensional models remain insufficient for conveying complex spatial relationships and construction sequencing. To address this gap, this study presents the Extended Reality Informative Space (XRIS), a gamified XR platform that integrates spatially anchored construction data with interactive game-based mechanisms in an immersive environment. The system overlays digital information directly onto physical components using a Microsoft HoloLens, enabling gaze-triggered, hands-free access to contextual data. Gamification elements, including spatial exploration tasks, challenges, and completionist triggers, transform passive information retrieval into active, mission-oriented discovery. The system was evaluated through a qualitative exploratory study involving ten semi-structured interviews with XR specialists, consultants, contractors, and academics following controlled sessions at the Vortex XR Lab. Thematic analysis revealed four key outcomes: enhanced spatial understanding, high user accessibility, improved team communication, and sustained user engagement driven by gamification. The findings demonstrate that XRIS bridges the divide between abstract construction data and physical reality, offering practical applicability for design review, stakeholder coordination, professional training, and on-site information delivery within the AEC industry.